Reflections of movable objects won't show up after passing them - UE4
Hi, for some reason when I pass a movable object and can no longer see it, I can also no longer see its reflections on other objects.
Attaching a picture to explain, on the left you can see the question mark icon and its reflection, on the right when i move forward and pass the icon I can no longer see its reflections as well.
It's important for me since I want to see reflections of moving objects in a really big space.
Any ideas how to solve this problem?
I think that you are not seeing the question mark because it is not baked into cubemap and its reflections are being calculated in the screen space(Screen Space Reflections, or SSR shortly). Only objects, that are already present on the screen, can be reflected that way.
There are also planar reflections, but those are designed for flat surfaces.
From here, you have two options. Either make your question mark static and have it baked into the cubemap, or, if you can't allow having it baked, just accept the limitations of SSR. Usually it is quite hard to spot such difference in reflection image during actual play.
If that helped, don't forget to upvote the answer and mark your question as resolved.
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