Trying To Implement Leaderboards - can't include OnlineSubsystemSteam.h

Hey Everyone!
Really new to C++ in Unreal - bear with me here.

Working on figuring out how to get steam leaderboards working (There’s absolutely NO documentation on this subject ANYWHERE, and it’s pretty frustrating)

I already have Steam turned on in plugins and in my DefaultEngine.ini, and I have the proper DLLs in the right folders.

I’m trying to include the OnlineSubsystemSteam in my actor C++ document.
(The goal is to have an actor with blueprint callable functions to retrieve/write leaderboards data)
However, I can’t figure out the proper path to include it in UE4.13 - so I used an absolute path to the document (so intelisense wouldn’t yell at me)

but when I try to compile, it can’t find it.

What is the proper way to access OnlineSubsystemSteam leaderboards data in UE4.13?

Try adding the online subsystem to the public dependency array into your build file.

Post your code here or even send me a link and I’ll look it over and see if I can help.

Thanks for the reply,

Yeah, we figured that out, now just need to figure out how to access the member functions like "ReadLeaderboards( …).

Any suggestions there?

Thanks for the offer, but we are just trying to figure out the syntactic noise of the various methods available to us.

Like this:

Which I think says it wants an array of player id’s and a read object that specifies the format of the data.

I don’t see where to get the ids from or how to format the table.

I also don’t see a way just to read the top 10 leaderboard posts, for example.

Very early in the process, just working our way through it. Let us know if you have any insights. Documentation and example code are virtually non-existent for this stuff.

Thanks!

Were you able to figure out a way to read the top 10?