4.13.1 Spring arm camera forward vector jitter
I am experiencing problem with some jiterry forward vector of camera I have on spring arm for my third person game. Even without any input to camera controls, forward vector jitters when pressing left and right controls of my character which have enabled orient rotation to movement. If i turn the orient rotation to movement the jitter dissapears (but I want it enabled).
Ingame camera itself is without any jitter, but I am using the forward vector for line trace and it gives me bad results. The issue seems similiar to this thread, but it was already marked as resolved. Any chance the bug reappeared? Or some ideas how to fix/work around it?
Thanks a lot
asked Oct 01 '16 at 10:56 PM in Bug Reports
After further investigation this is working as intended. What you are seeing is a result of the quick change in rotation given to the pawn when using the arrow keys. However, I have provided an example below that I believe will provide the desired result and could be a viable solution depending on your needs. I hope that this information helps.
In this example I have unchecked Orient Rotation to Movement. This will allow me to rotate the camera and the mesh separately.
Here I have set up the actor to rotate based on the way that the camera is looking.
Here I have set up the mesh to rotate based on the direction of movement.
Make it a great day
answered Oct 03 '16 at 07:57 PM
Rudy Q ♦♦ STAFF
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