Seams in tiled landscape

I’ve come across this issue with tiled terrain. I was unable to import all of it at once because there were too many pieces. Now, there are seams between my different ‘sections’. As far as I can tell they are all on the same layer, but I can not edit from one to the next. I am forced to click onto the next tile to move over to that section.

I’ve looked, but I haven’t been able to find any similar issues here. Is there an easy fix for this I am missing? Or do I just need to go back and figure out a way to import all my tiles all at once, even if that means reducing their number and increasing resolution.

You should import your tiled levels using world composition.Simply putting landscape actors won’t let you to edit them seamlessly.

They were all imported using the import tiled landscape function. The catch is that I had to do so in multiple batches because I wasn’t able to import them all at once.

This is probably not the best way. But what I did was loaded in a second landscape that encompassed all of my tiles and then edited the second layer to cover the seams of the tiled landscapes.