Move component to rotation not working
In 4.12.5 this worked fine, in 4.13 and 4.13.1 it doesn't work.
Here is what I have:
The ventilator in this blueprint should rotate 360 degrees and then start over, the problem is is that it doesn't move at all.
Here is an example project:
So how can I fix this?
After running a few tests, it appears that this is working as intended. The node shown above will (for the most part) take the shortest path by default. This means that if you set the relative rotation to 360 then the shortest path from 0 is to not move at all. If you place a number such as 180, you should see the component start to spin. I have provided an example below that continually rotates a static mesh over 2 seconds. I hope that this information helps.
Make it a great day
answered Nov 22 '16 at 07:38 PM
Rudy Q ♦♦ STAFF
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