function not detecting overlaps
Hello, i've been trying to learn UE4 through some video series on YouTube, i am currently at a point where the person is explaining how we can detect overlapping. I've been re watching a few videos to see if i missed something or did anything wrong, but everything is exactly how it is explained and my problem is that my blueprint does not detect overlapping, i have attached a screenshot of the function, commented what part is just debug (printing the length) and what should the the normal function.
i hope i can get some help on where to look or a better approach to achieve this.
If you want some more screenshots please let me know and i'll try and add them as soon as i can :)
asked Oct 02 '16 at 04:35 PM in Blueprint Scripting
solved it! i just had to set the overlap in the collision settings!
answered Oct 04 '16 at 02:03 AM
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