App Rejected from Play Store, vulnerable version of libpng
My app is ready for beta testing, but Google Play rejected it with the following message:
I guess I'm have to compile in a specific version of libpng - does anyone know if this library was updated for 4.13? How would I check such a thing? If it's not updated, is there a way to compile in a specific version of a library?
Forgive me if these questions are a bit basic, but this is my first real project with UE4 so I'm still learning the finer points of managing C++ projects.
asked Oct 02 '16 at 04:58 PM in Packaging & Deployment
The fix for this missed the cut-off for 4.13.1, unfortunately.
You can find the fix here and integrate the changes to get your project in order to be submitted without the rejection for this particular issue.
As it stands right now, the fix for this will be integrated in 4.14 without the need to manually update this.
I had this problem the las week. To fix it I had to update the engine to 4.13.2, however my app had a video embebed and know it doesn´t work. The sound plays but there is no image and I am still waiting for the solution...
answered Oct 29 '16 at 01:16 PM
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