How To Add Body To First Person Character And Configure Animations

So The Title Says It All, How Do I Add FULL BODY to first person Character with arms and add the animations to it , because i really cant find a clear answer on intrenetz {only cats :3 } And The Also Being Able To Move My Full Body Not Just The Arms While My Body Goes Into Full T-Bose.

Thanks For Helping

You’ll add it the same way as the Arms in the Template are added.

In short:
(1) add Skeletal Mesh to your Player Character
(2) assign Animation Blueprint

You might want to attach your FirstPersonCamera to a socket on the head of the model

Otherwise AimOffset could be usefull for you as well as Animation Montage → default groups in the Montage is what are you looking for to play Animations for only some parts of your mesh.

Yes But If I Assign The Skeletal Mesh How Do I Remove Its Arms I Mean i cant have 4 arms i only need 2 :smiley:

Why remove the armes? You could and should use those armes and not the additional armes. Otherwise it could look akward.

But how exactly i am terriably sorry but i do understand but i need the bits and i need you to be specific , i know your working hard and the last u need is a fancy pants asking for this but really i am absolutely stuck and have no idea how to move on please dive into the details and people wont ask this cuz they will google it and find this :smiley: , except when i did look around i didnt find any good anwsers so please help and ill be forever greateful to you psst (ill mention u in credits if i finish it xD )

I could help you out but there is so much steps to accomplish it. I can’t write down everything here.
but first u need a custom mesh with different body parts that share one skeleton.