Contextual Blueprint Sequence
So I'm pretty new to UE4 so I apologize if this is a terrible question, but I'm wondering if it's possible to have a blueprint sequence instead of a level sequence? I'm trying to build some doors and I got one working using a level sequence, but when I wanted to abstract that and put it all inside of a blueprint class it all seemed to be fine. I was able to make a reference to the level sequence of the door animation from inside the blueprint, but I realized every door blueprint references the static mesh of the first door. I assume that's due to the nature of level sequences making them specific towards one object. Am I going about this the totally wrong way? Or is there something I'm just missing? Thanks for any info!
That's a great idea and something we've been working on. This will be an experimental feature in 4.15.
answered Nov 16 '16 at 02:40 AM
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