Find path to location synchronously does not give valid navigation data

Hey guys, I’ve had issues with the find path to location synchronously. In my project, my AI characters will move and use the navigation mesh and system properly, but when we call the find path to location synchronously for the same position and i get a path length of -1 and a array size of 0 on the path points array from the returned path data. You guys know why the synchronous path finding won’t work when the navigation movement works just fine?

Thanks!!!

I have the exact same problem here with UE4.22