I'm trying to fire a projectile from the center of my screen at my mouse position, but it will only fire to the left

Here’s what’s happening, and here’s my blueprint. I’ve been banging my head against the wall for a couple of days and any help would be very, very much appreciated.

Hey ,

This is how I would do it:

“Scene” is a SceneComponent used to fire the projectile from. As in, where the Projectile will start. Here is where the Scene is located on the Character.

Hey, thanks for getting back to me so quickly! That’s not working for me though. I put that blueprint on an empty pawn actor right in front of my camera since I don’t have a character in my game. Is that my problem? I’m trying to just use an invisible dummy object to fire it from the center of my camera. Thanks!

I am not sure what to tell you, this is working on my end. Such as:

I also do not know what you mean by:

I put that blueprint on an empty pawn actor right in front of my camera since I don’t have a character in my game.

Your game needs some sort of Pawn, either as a Pawn class or Character class. I don’t understand why you would want to use another “dummy” Pawn to fire from with your own camera.

Ahh, gotcha. I’ll just use the character blueprint then. How do I access the get Scene reference from the character blueprint?

Add it as a component to the Blueprint with the Add Component button then search, “Scene”

Gotcha. Thanks for all of the help. I really appreciate it.

so this solution was very helpful, but if I try to shoot say… the sky it just says trace failed and won’t shoot