How I can access data inside DataAsset via Blueprint

Hy guys,

I trying access information (read and write) inside a DataAsset, I create this struct:

USTRUCT()
struct FExtraMaterial {
	GENERATED_BODY()

		UPROPERTY(EditAnywhere)
		FString itemName;

		UPROPERTY(EditAnywhere)
		UTexture2D* itemThumbnail;

		UPROPERTY(EditAnywhere)
		UMaterial* itemMaterial;
};

UCLASS()
class CYRELAV1_API UItemsDatabase : public UDataAsset
{
	GENERATED_BODY()

		UPROPERTY(EditAnywhere)
		TArray<FExtraMaterial> items;
};

To store extras materials to set on static mashes, but I realize I don’t know how access, to read and write information there.

Someone can help-me?