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Are tickers multithreaded?

Assuming I have 2 tickers set up like so:

 FTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateRaw(this, &Class::Tick1), 0);
 FTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateRaw(this, &Class::Tick2), 0);

Would Tick1 and Tick2 run in separate threads, or would they be run sequentially?

I could not find any information on this in the docs, Google, or the forums. I hope someone has some info on this. Thanks.

Product Version: UE 4.13
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asked Oct 03 '16 at 08:20 AM in C++ Programming

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bloodelves88
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avatar image bloodelves88 Oct 03 '16 at 09:15 AM

I just tried doing everything on 1 ticker vs spreading the load out on 2 tickers, and the performance is better (not by much) on 1 ticker.

I'm guessing that tickers are not run on separate threads.

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All tickers execute on the Game thread.

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answered Oct 03 '16 at 01:39 PM

avatar image bloodelves88 Oct 03 '16 at 02:54 PM

Alright, as I suspected. Thanks for confirming.

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