Migrating LOD for Static Mesh not working
I have two projects, one in which I edit levels and then export maps to the other one which is my game.
I have static meshes that are part of blueprints which I place in the maps. When migrating these maps to another prioject, the LODs of the static meshes are not transferred. Even when I select the static mesh alone and migrate that, the LODs are not included on the other project.
The LODs are created with InstaLod and work correctly on the original project
I tested this with a LOD asset I created in 3Ds Max and one from UE4 where I manually import LODs and they both migrated fine without issue in 4.13.
If you're using a third-party tool like InstaLOD you'll want to bring it up to them to see if they have an issue with how they are setting up their assets when they generate LODs. I've not used the tool and we do not have access to these third-party plugin's.
If you can show that the issue is happening in the latest version without the plugin this is something I can investigate.
answered Oct 03 '16 at 03:22 PM
Tim Hobson ♦♦ STAFF
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