[Feature Request] Call blueprint event from Sequencer

I would like for an Actor blueprint to have an event track. Like we have with the sequencer and the level blueprint, but I wan’t to call the actor directly instead. I know I can do this via the level blueprint and custom events within the level blueprint, but it makes the level blueprint very messy if I need to do a lot of these to trigger something on a specific actor.

Is this possible yet? I’m currently using 4.15 but can’t find anything