Hi !
Explanation : I am trying to create a Badminton Game for fun and while I was trying to handle the physic of the Shuttle I noticed that the shuttle was bouncing. A quick search on internet and here i am with a custom material and a physical material attached to it with a Restitution of 0.1. I hit the shuttle with my character (a simple AddImpulse()) and sometimes the shuttle act like it should (very little bounce) but sometimes it bounces too much.
No problem, I changed the Restitution to be 0.0. But still, the shuttle bounce. If I just let the shuttle fall (i.e from like 4m) it bounces again. I tried it with a simple sphere : same issue.
Way to Test it : You can test this out by dragging a simple Sphere in the Scene, put it at like 10m from the ground, enable âSimulate Physicsâ, add a simple material and bind a Physical Material to it (with Restitution set to 0.0) and hit play. You can create a blocking volume or not, still bounces.
Workaround : If you are experiencing this issue and it has not been fixed yet. You can go to Project Settings â Physics â Bounce Threshold Velocity and set this value to 99 999. Be aware that, there will be no bounce at all, for every object of the âworldâ, it was not a problem for me but could be one for you.
If this is the normal behavior (0.0 Restitution : still bounces) then you should probably change the Info text of Restitution (that indicates no bounce at 0.0).
I may be wrong, i donât fully understand how the physic Engine work yet. If i am wrong please forgive me !
See you, Sirignus.