Lod for texture

Hi, i’ve a question about UE4 static mesh lod system:

if i have 3 lod and only a material with a 4K texture, there is a way to automatically decrease the texture resolution with the transition between lod without implementing another material?

Example: lod0 → texture 4K; lod1 → texture 2K, …

Thanks :slight_smile:

That is unlikely to give you any benefit.You will neither save any memory nor reduce texture sampling cost.
What you are interested in is already covered by mip-mapping and texture streaming.