Hand mesh collision
Is there a way to block the move of a hand mesh (attached to my controller) so that the hand doesn't pass through walls and so ? As an example, in Valve's "The Lab", there is a whiteboard ; when using a pen on it, the pen stays ON the board, even if the hand goes far away through the wall. (but there is no hand mesh). Thanks !
working on 4.13.1 with HTC Vive and controllers.
asked Oct 03 '16 at 03:10 PM in VR
Alright, I finally used a relative transform when hitting a collision capsule. I had to move the hand mesh instead of trying to move the controller (which cannot be moved, though). It pass through the board sometimes but globally it's working.
answered Oct 07 '16 at 10:08 AM
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