Is there an existing way to use simple 2d physics with UMG?
Simple question really, and I suspect the answer is "no" but I'd rather check before reimplementing the wheel :) I did check the documentation, but there may be tricks or tips that I'm not aware of.
Is there a way to use existing UE 2D physics systems with UMG widgets? (for example, I believe 2D sprites outside UMG can have physics applied, can this be re-used in some way?).
I'm not talking about full PhysX or anything like that, just the appearance of weight, lag, bounce etc.
Obviously I can code this myself, but I'd prefer not to if there's a way to use something that already exists.
asked Oct 03 '16 at 03:20 PM in Everything Else
Follow this question
Once you sign in you will be able to subscribe for any updates here