Is there an existing way to use simple 2d physics with UMG?

Hello,

Simple question really, and I suspect the answer is “no” but I’d rather check before reimplementing the wheel :slight_smile: I did check the documentation, but there may be tricks or tips that I’m not aware of.

Is there a way to use existing UE 2D physics systems with UMG widgets? (for example, I believe 2D sprites outside UMG can have physics applied, can this be re-used in some way?).

I’m not talking about full PhysX or anything like that, just the appearance of weight, lag, bounce etc.

Obviously I can code this myself, but I’d prefer not to if there’s a way to use something that already exists.

Thanks!
Ray