Hello,
Simple question really, and I suspect the answer is “no” but I’d rather check before reimplementing the wheel I did check the documentation, but there may be tricks or tips that I’m not aware of.
Is there a way to use existing UE 2D physics systems with UMG widgets? (for example, I believe 2D sprites outside UMG can have physics applied, can this be re-used in some way?).
I’m not talking about full PhysX or anything like that, just the appearance of weight, lag, bounce etc.
Obviously I can code this myself, but I’d prefer not to if there’s a way to use something that already exists.
Thanks!
Ray