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UMG: How do I determine if a created widget will go off screen?

Whats the best method for trying to create a new widget at a certain location if at that location if that widget won't partially or totally go off screen? I'd like to keep it in bounds of the camera but haven't had much success in achieving that.

Product Version: UE 4.13
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asked Oct 03 '16 at 06:46 PM in Blueprint Scripting

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sarchasm
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