Scene Capture cube + post process volume?

Hello,
I’ve been trying export 360 panoramas captured with “Scene Capture Cube”, but I can’t get most of the post process effects into the rendering result.

It is ignoring all the major features like: Anti-Aliasing, Color Grading, Bloom, White Balance and so on.
But for example accepting Ambient Occlusions. All my “General and Advanced Show Flags” are checked correctly.

I’m using a post-process volume to grade and VFX my scene.

Any idea on how to solve this issue?

in advice!

Hi ,

This functionality doesn’t appear to be supported so I entered a feature request here: Unreal Engine Issues and Bug Tracker (UE-36815)

I’ve seen some people just capture the 360 panorama and edit it in an external program like Photoshop for the look they wanted. There is no guarantee that this will be addressed but you can vote on the post to show community interest.

,

Hi Ed,
yeah, it’s not a big deal to post process with other applications, but I don’t see the point of adding those “flags” if then they won’t allow users to make use of them. Esepcially something like antialiasing which makes such a difference in real time rendering.

for entered a feature request.