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How to add new objects correctly when collaborating with 2 people using Tortoise SVN as source control?

Hello, I have been toiling over syncing files between two computers using a Tortoise SVN repository all day to no avail. I am trying to add new content to the repository and no objects will be added.

I can change a state of one of the current blueprints in the file (so I can change an existing object's color for instance), and this updates between computers when everything is checked in and synced, however, if I add a new folder or a new blueprint and "Check In" to the repository, the new object is not added to the server folder. I am currently testing the work-sharing with the VR template in Unreal 4.13.

So, specifically, I can take a "Content" > "StarterContent" > "Architecture" > "Pillar_50x500" blueprint and change its material, save, then Check In, and on the second computer, when I sync the "Architecture" folder, the Pillar's material updates and changes. But if I add a new blueprint to that same folder, and give it a name with some properties etc, and I add the object, Check In and receive no error messages, the new asset does not show up in the server/repository folder. Any ideas on why this is the case?

I have the repository set up to share between the 2 computers with my office's local network. It is set up in the C/: drive on one computer and the second computer has access to it. Though the second computer references the folder as the Z/: drive. I am not sure if this is what is causing the issue, but I have no problems editing existing assets so I don't suspect that this matters.

Thank you in advance! -Brian

Product Version: UE 4.13
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asked Oct 03 '16 at 10:13 PM in Everything Else

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