Can't un-scale a scaled down Blueprint Component that hits 0.0 via scaling widget?

Can’t un-scale a scaled down Blueprint Component that hits 0.0 via scaling widget?

Working in Version 4.13.1, it seems that I can’t un-scale Blueprint components that are being scaled negatively by scale factors of 1.0 or less, when that component’s scale hits 0.0 in size along an axis while using the scaling transformation widget. Here is what i observed…

  1. So, when using scaling factor of 1.0, the component would ‘snap’ to 0.0 when scaling in the negative direction, and then i cant un-scale it from that point on unless i hit undo, or manually type in a scale size in the settings.

  2. when using a factor of say 0.5 or 0.25, i could properly scale the component down, and even hit 0.0, once! If i scaled it down again for the 2nd time, and hit 0.0, i couldn’t scale it back up again.

This affected Static and Skeletal Mesh components, as well as just your typical box collision component for a Blueprint.

hope this helps.

Hey Jaysinsan-

I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-36826) . You can track the report’s status as the issue is reviewed by our development staff.

Cheers

Thank you !! I do hope it helps a bit!