Do Morph Targets work with the Bone Driven Controller?

I can get Bones working as the destination mode, but not morph targets or material parameters. There is no documentation for using anything but bones as the target. Are these other two functional?

For anyone who would like to know how this works using Morph Targets, you can follow along with this video:

However, don’t set the Rotation Mode on the “Transform (modify) Bone” node to “Replace Existing”, set it to “Add to Existing”, otherwise the selected joint won’t animate.
Now I just need to get this working with the Material Parameter.