Casade: Make Particle Rotation Match Direction?
Is there a way to make a spawned particle's rotation match the direction it's moving in? For instance, if you wanted to make arrow shaped particles that radiate outwards from a central point. I would want the point of the arrow to match the direction it's moving. Is this possible in Cascade?
asked Oct 04 '16 at 04:08 AM in Using UE4
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