GPU visualizer (profiling tool) missing ms
I have a scene with a bunch of destructible objects that I'm using to learn how the profiling tools work.
When I enter in the console "stat unit" it tells me that the frame took 18.6ms and the gpu also took 18.6ms. So good, I know the GPU is bottleneck, however, when I bring the GPU visualizer, it tells me the frame took 6.8ms to render, see image below.
This leaves me confused, where are the 12ms that are missing? Am I missing something?
asked Oct 04 '16 at 04:43 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here