Material + Physical Material + Surface Type = Not working

So, I have read the various questions and answers on the answerhub about this topic.

…etc.

I have set my AnimBlueprint up as suggested, but it just won’t actually play in the live game. The strange thing is, while inside the graph of the blueprint I can add “speed” in the default tab and it WORKS, I can hear the Sound Que firing (for the default material that is). But, when I test it in the game it does not play any sounds.

I have set up all the Physical Materials, Material Types, and updated the materials to base on the Physical Materials (which are individually keyed to types). Trace is working, anim notifies are working, sounds are set up within a Select Node, everything is set up the way the examples above describe.

Unfortunately, none of the wiki “answers” really answer anything, they just show the graphs but not the OTHER settings in the project, player, etc. I am sure this is just a simple checkbox or something, but for the life of me I cannot figure it out.

Anyone have any ideas why it would work in the BP Graph, but not in the actual game??

Has anybody had a chance to take a look at this? I am really stuck on this one…

Update: It seems that the main problem was the fact that the player was using a different AnimBlueprint (which I sorted). However, this system still won’t work, as it ONLY plays the sound file tagged to the DEFAULT node. It seems no matter what surface I hit, it won’t recognize it so it just plays the default node sounds. Where could the break be here?

So now I am almost certain that the break is somewhere between the Surface Type, Physical Material and the Material itself. Maybe I am not linking them together properly? This footstep sound system WORKS, but it only plays the default sound.

Scratch all of that. The line trace was tracing +Z, not -Z so it was not looking at the ground, rather it was looking up in the air.

“The line trace was tracing +Z, not -Z”

OMG Thank you so much. I’ve been trying to find a solution for 3h straight…

I just changed the + Vector Z value to -500 like in this thread: [Question] How to add footstep sounds? - Audio - Unreal Engine Forums

Back to project…

Hey everybody! My problem was related to the “No Foliage” layer, the Landscape is actually trying to get the physical material from it. I will try a workaround this

Hope this help someone!!