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How to optimise iOS app launch time?

Other than this info: https://docs.unrealengine.com/latest/INT/Platforms/iOS/PackagedGameSize/index.html

Is there any other definitive list (as of UE4.12) that describes specific ways to reduce the packaged ipa size as much as possible?**

I am currently using PakBlacklist-Shipping.txt and have excluded unrquired plugins. The current TappyChicken version downloaded from the AppStore today is 67MB https://itunes.apple.com/gb/app/tappy-chicken/id821841075?mt=8

However, if I repackage the Tappy Chicken project with optimisations I can never get it below 94MB.

I have seen Michael Noland's comment about optimising Tappy Chicken down to 28MB (which is probably no longer valid), nonetheless, I don't know how this was achieved.: https://forums.unrealengine.com/showthread.php?6810-Shipping-Tappy-Chicken&highlight=tappy+chicken+iphone+4

Product Version: UE 4.12
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asked Oct 04 '16 at 01:26 PM in Packaging & Deployment

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Ok, I found these links which helped:



If there was a PakBlacklist-Shipping.txt for TappyChicken that may help. The file isn't included with the TappyChicken project so it is hard to determine what else Shane Caudle / Michael Noland decided to exclude to achieve a 67MB size.

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answered Oct 04 '16 at 03:08 PM

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