BP: Need help for repeating decals

Hi,

I’m making a BP that (should) repeat a decal along the spline. It may be a newbie problem: I’m learning and it would help me a lot if you could get me some help.

For now, I can repeat meshes easily but when I a decals, I get a poor render.

In this image, you can see the same decal: one rendered the usual way; that other, it’s the results of my BP. In both cases, it really is the same .png image (it has an alpha channel).

Thank you for any advice!

Eric

Hi E847,

The issue lies with how you are setting the rotation of your decal component. If you get rotation at a distance along spline the decals will orient themselves along the spline. It looks like you simply want the decals to be aligned along the floor so unplug the rotation input in your “make transform” node and put 90 in the y value. You can try x or z if that doesn’t work but I’m pretty sure it’s going to be y. That will align your decals up and down relative to the floor, as long as the Blueprint’s orientation remains at 0,0,0 in the scene.

I hope that helps,

Thank you very much!

I wanted it to rotate with the spline. However, with your explanation I understood that it was an rotation issue. So I broke the rotator and remade it with x= 0, y = 90, and z gets its value from the spline. It works as intended.

Thank you Ed!