Packaging or launch for android fail

Hello ive been a week trying to deploy for android, I tried with UE4.11, 4.12 and 4.13 i get multiple uknown errors, i tried with codeworks 1r4, 1r42u and 1r5 in custom and full mode i also make sure the environment variables are properly pointing, and i tried uninstalling and re-installing visual studio community 2015, ive searched a lot of posts but i cant find a solution. This log belongs to my last attempt with UE4.12 full instalation, Codeworks 1r42u full instalation, adb devices on cmd ok, environment variables ok, visual studio community 2015 full, on windows 7 x64 and a nvidia shield k1 tablet in debug mode. The scene is third person template no starter content 2d73d scalable. here is the end of the log .

LogPlayLevel: ====04/10/2016 14:43:14====PERFORMING FINAL APK PACKAGE OPERATION================================================
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
LogPlayLevel: Buildfile: build.xml does not exist!
LogPlayLevel: Build failed
LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant again to show errors
LogPlayLevel: Buildfile: build.xml does not exist!
LogPlayLevel: Build failed
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\Unreal Projects\AndroidProject\Intermediate/Android/APK/bin/AndroidProject-debug.apk’.
LogPlayLevel: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
LogPlayLevel: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.Deploy(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 5.500256
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Thanks in advance if someone could help me

Hello miguelga,

So what is standing out to me in your logs is the below message:

System.IO.DirectoryNotFoundException: Could not find a part of the path ‘D:\UnrealProjects\AndroidProject\Intermediate/Android/APK/bin/AndroidProject-debug.apk’.

Have you attempted to package under a different configuration instead of using the ‘Launch On’ option? Can you provide me with a screenshot of your Packaging Settings within your Project Settings.

Let me know if you have further questions.

Thanks,