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*BUG* Recorder does not record Morph target


I developed a plugin that inherit from AnimInstance, and constraints morph targets and bones using value sent via another software. Currently I am constraining my morph targets using a for loop and set Morph Target node. Bones are constrained using a shared variable. Here is a screen shot:

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When I use the sequence recorder, my bones translation/rotation are applied to the resulting animation, but not the morph targets, that don't move at all.

Thank you in advance,

PS: I found these related bug fix request: https://issues.unrealengine.com/issue/UE-36126


Product Version: UE 4.13
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asked Oct 04 '16 at 02:53 PM in Bug Reports

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Hi lpc35,

I've gone ahead and entered UE-37191. UE-36126 would likely have to be a prerequisite to this one, but I noted that and linked the two.

Thanks for reporting this.

-Matt W.

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answered Oct 11 '16 at 10:10 PM

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