*BUG* Recorder does not record Morph target
I developed a plugin that inherit from AnimInstance, and constraints morph targets and bones using value sent via another software. Currently I am constraining my morph targets using a for loop and set Morph Target node. Bones are constrained using a shared variable. Here is a screen shot:
When I use the sequence recorder, my bones translation/rotation are applied to the resulting animation, but not the morph targets, that don't move at all.
Thank you in advance,
PS: I found these related bug fix request: https://issues.unrealengine.com/issue/UE-36126
asked Oct 04 '16 at 02:53 PM in Bug Reports
I've gone ahead and entered UE-37191. UE-36126 would likely have to be a prerequisite to this one, but I noted that and linked the two.
Thanks for reporting this.
answered Oct 11 '16 at 10:10 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here