*BUG* Recorder does not record Morph target

Hi,

I developed a plugin that inherit from AnimInstance, and constraints morph targets and bones using value sent via another software.
Currently I am constraining my morph targets using a for loop and set Morph Target node. Bones are constrained using a shared variable. Here is a screen shot:

When I use the sequence recorder, my bones translation/rotation are applied to the resulting animation, but not the morph targets, that don’t move at all.

Thank you in advance,

PS: I found these related bug fix request:

Hi lpc35,

I’ve gone ahead and entered UE-37191. UE-36126 would likely have to be a prerequisite to this one, but I noted that and linked the two.

Thanks for reporting this.