TextureCoordinate Tiling

I’m newbie in Unreal Development, well, in game development.

I’m learning everything about materials and I have started reading polycount wiki Texture’s articles. On those article I have found something called Tiling, and more or less I have understood it: if I tile a texture I repeat it across the model.

After that, I have open Unreal Editor, create a map and try to use tiling on it, but when I have added a TextureCoordinate element I have found these properties that I don’t understand:

  1. UTiling.
  2. VTiling.

Yes, I have read the documentation, but I still don’t understand them.

What are the properties used for?

If I want to repeat a texture across a model, how can I do it?

Hello VC, its a bit odd to explain but here goes.

Any material in ue4 will tile infinite times in normal cases (though you can set it to behave differently in the texture and inside the material editor) so if the UV-space of your mesh goes beyond the 0-1 space of the texture, it will automatically repeat itself. you dont have to do anything for it.

Now in cases where you want to scale your texture so it tiles more often or less often, all you need to do is set the U and V tiling.
UV is basically X/Y coordinates.

so setting both to 0.5 will make the texture twice as big, and setting both U and V to 2 will make it tile twice where it originally tiled only once.

I think this is the correct answer, but… I haven’t understood anything. I will ask in other forums and read a lot to try to understand it. Thanks.

Sorry, I have understood it playing with TextureCoordinate UTiling and VTiling. Thanks a lot.

I agree, the tiling “concept” was addressed, but in UNREAL it all comes down to the terms used by UNREAL to IMPLEMENT the concepts. Filling in numbers alone will not accomplish the task unless you use the correct NODE. That question we not answered at all.

this implementation is used across almost all engines, its just how uv’s work.
And it was explained accordingly.

Recently I made a video explaining Uv’s in depth a little more: [UE4] UV's (somewhat) Explained. - YouTube