How do I get a Blocking Volume to Follow the Player?

Hi everybody!

The game is a side-scroller. The player shoots a projectile. But I don’t want the projectile to go beyond the screen’s edge.

Before I gave the projectile a TTL, but that lead to errors with Tagging the projectile (maybe instead of Tags I should use channels?).

The solution brought to my attention by is to add a Blocking Volume to the Player Character’s BP. How do I do that?

When I add a Blocking Volume to the Player I can’t see it in the Player BP Viewport, though Visible is enabled.

Does someone have instructions on adding a Blocking Volume to a Player Pawn?

Hi ,

If you use the “Box Collision” component within the character blueprint, you can set it to block all, which would do what you are looking for. To get this, open your character blueprint and in the “Components” tab, you can find “Add component”. In that list you can add a “Box Collision” component.

Perfect! Thanks!