Startup movie not copying into project or not playing

Hello all,

I’m trying to test out the startup movie feature and I went into the project settings and added a test h264 .mp4 file to it, and it asked me if I wanted to copy the file into the project, so I said yes and it took no time at all to insert it, but it put the name of the file there, so I assumed it worked. I also checked “Wait for movies to complete” and “Movies are skippable.”

So I build the project for shipping to see how it works, and the movie does not play. No video, no audio, just right into the game’s default map.

I was suspicious of the video copying so fast, so I searched various folders for the file it claimed to copy over, and I could not find my video file anywhere in my project.

I tried importing the video file myself, and that showed up, but whenever I tried to enter anything into the box for what movie to play in the project settings, it would ask me if I wanted to copy over the file.

So it appears as if the editor is just not recognizing this file or whatever. If anyone could give any insight to this, I would be grateful.

If something was not clear in my post, I tried other things in trying to get this to work too, so ask me for more details if you need them.

Thanks, and have a nice day!

I don’t know where is the problem, but with the official UE logo video it woks in my project.

If you want to try : www.unrealengine.com → the “UE4 Animated Logo” contains the video file :wink:

Hello RedShard,

So I did some testing and was able to confirm the movie is not actually being coping into your Content Browser Content/Movies directory. However, this was not affecting my playback when run in the Editor under Standalone window. The movie should actually exist within your Unreal Projects/Content/Movies directory so when you go to package, make sure you are including that directory to allow for your movies to play in the packaged game correctly.

Also be sure you have set the default Startup maps for your Game and Editor correctly. For reference, the bug entered can be voted on and tracked by following the link below.

UE-36878

Let me know if you have further questions or need additional assistance.

Cheers,