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[Closed] [UE 4.13.1] iOS Failed to find a valid matching mobile provision

Hello, I already had this problem with TVOS, but I could not solve, but after the last update, I find the same mistake on iOS. I checked as you have suggested if the Bundle Identifier match, but the problem is not solved. I'm using a Mac. I am attaching screenshots. This is a log

 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Intro" FILE="../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCIntro.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
 LogSavePackage: Save=47.77ms
 LogSavePackage: Moving '../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/UEDPCIntro586D33981A4F2A4BE62BFDA87DB2EEEF.tmp' to '../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCIntro.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCIntro.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/L0" FILE="../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCL0.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
 LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: L0, Actor: /Game/L0.L0:PersistentLevel.L0_C_0
 LogSavePackage: Save=46.08ms
 LogSavePackage: Moving '../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/UEDPCL069751222FB467A8C0393CB8985FB8B9C.tmp' to '../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCL0.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../lucasatta/Documents/Unreal Projects/OppositeBall/Saved/Autosaves/Game/UEDPCL0.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 LogTemp:Display: Running Mono...
 LogTemp:Display: Setting up Mono
 LogTemp:Display: /Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13
 LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/lucasatta/Documents/Unreal Projects/OppositeBall/OppositeBall.uproject -bundlename com.smokyminds.oppositeball
 LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
 LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.13/Engine
 LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS
 LogTemp:Display: BranchPath = Mac-mini-di-Luca.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Mac-mini-di-Luca.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../..
 LogTemp:Display: Searching for mobile provisions that match the game 'OppositeBall' with CFBundleIdentifier='com.smokyminds.oppositeball' in '/Users/lucasatta/Library/MobileDevice/Provisioning Profiles/'
 LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
 LogTemp:Display: Searching for mobile provisions that match the game 'OppositeBall' with CFBundleIdentifier='com.smokyminds.oppositeball' in '/Users/lucasatta/Library/MobileDevice/Provisioning Profiles/'
 LogTemp:Display: IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if present
 LogTemp:Display: IPP ERROR: No Provision or cert found!!
 LogTemp:Display: Running Mono...Setting up Mono/Users/Shared/UnrealEngine/4.13/Engine /Users/Shared/UnrealEngine/4.13Executing iPhonePackager Validate Engine -project /Users/lucasatta/Documents/Unreal Projects/OppositeBall/OppositeBall.uproject -bundlename com.smokyminds.oppositeballCWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOSInitial Dir: 
 /Users/Shared/UnrealEngine/4.13/EngineEnv CWD: /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOSBranchPath = Mac-mini-di-Luca.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Mac-mini-di-Luca.local///Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/IOS/../..Searching for mobile provisions that match t
 he game 'OppositeBall' with CFBundleIdentifier='com.smokyminds.oppositeball' in '/Users/lucasatta/Library/MobileDevice/Provisioning Profiles/'IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if presentSearching for mobile provisions that match the game 'OppositeBall' with CFBundleIdentif
 ier='com.smokyminds.oppositeball' in '/Users/lucasatta/Library/MobileDevice/Provisioning Profiles/'IPP WARNING: Failed to find a valid matching mobile provision, will attempt to use the embedded mobile provision instead if presentIPP ERROR: No Provision or cert found!!
 PackagingResults:Error: Error Provision not found. A provision is required for deploying your app to the device.  
 PackagingResults:Error: Error Signing key not found. The app could not be digitally signed, because the signing key is not configured.  

alt text

Product Version: UE 4.13
Tags:
uesetting.jpeg (201.7 kB)
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asked Oct 05 '16 at 01:26 AM in Packaging & Deployment

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Smoky Minds
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The question has been closed Oct 07 '16 at 07:05 PM by Steve Hardister for the following reason:

Duplicate Question


1 answer: sort voted first

This question is a duplicate of the following AnswerHub post: 4.13 tvOS problem with packaging. Please provide the requested information on that link to help us resolve your issue.

Thanks,

Steve H.

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answered Oct 07 '16 at 07:05 PM

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