UMG Widget Textures not updating/bug
Hello there, I have hit a wall and it just seems my unreal engine is acting very strangely. I have the Action RPG Inventory System from the market place and created a crafting system on the side. If I hard code each crafting slot I can make it work fine, but for re-usability and and future updates, I decided to make a data list of craftable items and to use methods from the inventory system to use the data list to update the crafting "inventory" window.
I have for the crafting window to populate with "craftSlots" and there is a binding to a crafting structure icon to update the texture from the data list item. This doesn't work (although the blueprint is exactly the same as the inventory system) the items remain blank and the umg widget doesn't register the variable change to update the texture (I have done debugging and the variable in the array is changing as it should it just isn't updating).
Craft Array initialization
Populate the crafting window with craft slots
Shows populated crafting window
Shows the texture bind to Craft item info Icon
In the inventory manager, this function runs during initialization and the aim is to set items in the inventory from the data list (in this case there is only one item in the data list, so the first item in the inventory should change the rest blank). All items in the inventory are still blank like the above picture.
I noticed that you mentioned giving the reproduction steps another go. We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Oct 10 '16 at 06:14 PM
Rudy Q ♦♦ STAFF
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