Why are USphereComponent InitSphereRadius and SetSphereRadius not changing the radius of my USphere component?
I have a pawn class written in C++ that has a USphereComponent attached to it like so:
I've played around with a couple of different values for InitSphereRadius, and SetSphereRadius, but neither of them appear to alter the size of the inherited component (on a blueprint child of AMYCLASSNAME). I'm sure I'm missing something simple, but I'm not sure what. Detailed explanations of "why" are appreciated as well as any ideas on how I should troubleshoot this problem.
Try attaching it to a scene component or make it the root component of the actor before calling
answered Dec 14 '16 at 11:28 PM
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