Skeletal meshes look faceted in persona but not in the viewport

Not sure if this is a bug or if I just didn’t notice this before. Skeletal meshes look faceted in persona but not in the viewport. When looking at my character animations I thought the normals were messed up but when I tried putting the character in the viewport it looked fine. Here’s a simple animated cylinder where you can see the facets in persona. You can kind of see the edges of the polys in the viewport too but it’s a lot more subtle.

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109746-bendytube2.png

Hey cyaoeu,

I have entered UE-37188 for this issue. It appears that they may have adjusted the persona viewport directional light to sharpen the shadows a bit, but in turn it creates an appearance of hard edges.

Thanks for reporting this.