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"Submit aborted" - perforce refuses to submit large chunks of changes at once.

For whatever reason, trying to submit a larger amount of various changes at once, say materials + maps + meshes sometimes results in the unhelpful "Submit aborted" error in perforce P4V visual client. If I submit the same content in smaller chunks, say materials first, then meshes, then sub-levels, then main level.. It all works.

What on earth could be causing this behavior? Only thing I can think of is some stupid "dependency" system that prevents certain files being submitted before the assets they rely on are already in the repo.

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asked Oct 05 '16 at 12:58 PM in Using UE4

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