"Submit aborted" - perforce refuses to submit large chunks of changes at once.
For whatever reason, trying to submit a larger amount of various changes at once, say materials + maps + meshes sometimes results in the unhelpful "Submit aborted" error in perforce P4V visual client. If I submit the same content in smaller chunks, say materials first, then meshes, then sub-levels, then main level.. It all works.
What on earth could be causing this behavior? Only thing I can think of is some stupid "dependency" system that prevents certain files being submitted before the assets they rely on are already in the repo.
asked Oct 05 '16 at 12:58 PM in Using UE4
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