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Check if point is on Navmesh

Hey guys, what up?

I'm making a JumpConector actor, for navigation agents to jump between navmesh blocks, and I need a way of checking if two points are on the same navmesh block... How do I do that?

Thank you for any help you can provide

PS:I want to expose that check-function to blueprint...

Product Version: UE 4.12
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asked Oct 05 '16 at 04:45 PM in C++ Programming

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You need two coordinates of your navigation mesh (e.g., if your mesh is represented as ABCDA`B`C`D`, than you need A and C`). Than just use point-in-triangle test modified to 3D mesh. Like this one.

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answered Oct 06 '16 at 04:52 AM

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