No ambient occlusion in VR
So I have no visible ambient occlusion in projects created with the Virtual Reality template. My screen is completely white in buffer visualization (Ambient occlusion).
I tried: - adding post processing volumes with the ambient occlusion cranked up - going to project settings -> rendering -> enabled ambient occlusion & ambient occlusion static fraction - export project setting from another project with AO working (for example the First person shooter template) and importing it into my virtual reality project - baking my light with and without light reflection capture (which shouldn't make a difference, but who knows)
Also I'm using version 4.13.1 and I have the same problem on different PC's in different projects all created with the VR template
Are you using forward rendering? If so, AO is not supported.
answered Nov 01 '17 at 02:55 PM
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