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Widget Offsetting Up

My pause widget offsets up out of the screen when i play the game put in the editor is normal. alt text

^ in game

alt text ^ in widget editor

alt text ^ this is how i add it to the screen

anyone have any ideas on how to fix this

Product Version: UE 4.12
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asked Oct 05 '16 at 11:14 PM in Blueprint Scripting

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Koaku
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2 answers: sort voted first

Hello, Koaku

I was unable to reproduce this issue on our end with the information provided. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Some Quick Questions for you:

  1. Can you reproduce this issue in a new project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you provide screenshots of any blueprints/widgets/settings involved with this issue?

Thank you

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answered Jan 27 '17 at 03:37 PM

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Thomas G ♦♦ STAFF
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The problem is not with the way how you add it to the screen, the problem is with your widget itself.

Your widget is not made in a way that it will adapt to any screen size, and the fix is simple, you just need to pick the proper anchor:

https://docs.unrealengine.com/latest/INT/Engine/UMG/UserGuide/Anchors/

Also you should check out this video:

https://youtu.be/9-h2lQLs8Tk?t=15m29s

From this tutorial:

https://www.youtube.com/playlist?list=PLZlv_N0_O1gZalvQWYs8sc7RP_-8eSr3i

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answered Oct 06 '16 at 12:03 AM

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Night Watcher
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avatar image Koaku Oct 06 '16 at 01:02 AM

So i made all the widgets set to the left side of the screen using anchors, but when i play the game its still to high up. alt text but in game alt text

Edit: Althought i just moved my size box down (which all of this is contained in) alt text

alt text

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