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UE4 Move rolling ball away from camera using physics

Hi Everyone,

I recently decided to play around with the Rolling Ball template. I added the orbiting camera from the third person template. I've been trying to figure out how I could apply force in the direction of the camera. This is how the ball moves: alt text

The problem is that currently the ball moves in fixed directions regardless of where the camera is. I'm trying to move the ball by using both the W, A, S, D keys and the direction that the camera is facing but I've forgotten the math.

Here's a video highlighting what the problem is

Thanks for reading!

Product Version: UE 4.13
screenshot_1.png (236.4 kB)
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asked Oct 05 '16 at 11:48 PM in Blueprint Scripting

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answered Oct 10 '16 at 08:43 PM

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