UE4 Move rolling ball away from camera using physics
I recently decided to play around with the Rolling Ball template. I added the orbiting camera from the third person template. I've been trying to figure out how I could apply force in the direction of the camera. This is how the ball moves:
The problem is that currently the ball moves in fixed directions regardless of where the camera is. I'm trying to move the ball by using both the W, A, S, D keys and the direction that the camera is facing but I've forgotten the math.
Thanks for reading!
asked Oct 05 '16 at 11:48 PM in Blueprint Scripting
Check out this thread: https://forums.unrealengine.com/showthread.php?4260-Rolling-ball-template
answered Oct 10 '16 at 08:43 PM
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