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Navigate UMG with gamepad?


I want to be able to navigate my menus with a gamepad, but cannot seem to do it.

I did a tutorial for this (this one) in an example project (ShooterGame) and it worked pretty well. But when I tried it in my project, it didn't work. How do I tell my game to recognize gamepad inputs?

Here is the blueprint for the functionality in the tutorial, in my widget.

alt text

Help please?

Product Version: UE 4.13
umg-navigation.png (123.9 kB)
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asked Oct 06 '16 at 12:00 AM in Blueprint Scripting

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answered Oct 06 '16 at 09:35 AM

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