Navigate UMG with gamepad?
I want to be able to navigate my menus with a gamepad, but cannot seem to do it.
I did a tutorial for this (this one) in an example project (ShooterGame) and it worked pretty well. But when I tried it in my project, it didn't work. How do I tell my game to recognize gamepad inputs?
Here is the blueprint for the functionality in the tutorial, in my widget.
asked Oct 06 '16 at 12:00 AM in Blueprint Scripting
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