Widget Interaction Component on mobile
Hello, In my game I have a bunch of Widget Components in the world that represent menus. In the previous version of UE (4.12.5) they worked fine since interaction was handled directly by the widget component. However, recently I had to upgrade the project and found that now I need to add a Widget Interaction Component to facilitate interaction with the 3D Widgets. All of this works fine on PC, but when I export the game to mobile (in my case Android), the taps on screen get registered as hovers and I have to tap again to register a click. I assume this is not expected behaviour. What should/can I do to fix this? I do have the UE source from GitHub so I can edit that if needs be.
Any help is much appreciated. Thank You
PS: The only workaround I found was to use the "OnHover" event for the buttons, which does work, but it doesn't help other components like checkboxes or sliders.
asked Oct 06 '16 at 12:31 PM in Bug Reports
After taking a look at the project provided I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the provided link for future updates. Thank you for your time and information.
Make it a great day
answered Oct 10 '16 at 06:11 PM
Rudy Q ♦♦ STAFF
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