How to I optimize my packaged game to make it lean as possible?
Hi folks. In the Steam documentation it says not to use compression or Unreal's .pak files, but upload the whole uncompressed thing! So I've been doing that for my beta builds. The trouble is, when my game is downloaded from Steam, it has my uproject file, umaps, and pretty much everything else someone could just copy over and load up if they had Unreal installed on their machine. It's unsettling so I want to make sure I can encrypt the chunks somehow. So...how do I do that on Steamworks? Anyone have any experience with this? Is using .pak files the only way to do it?
Also, is there a page/tutorial of how to optimize your project package so it doesn't ship with unnecessary files that bloat the overall size? There are a ton of "Editor" folders that seem unnecessary. I want to make sure I'm not shipping assets that don't need to be packaged!
Thanks in advance!
asked Oct 06 '16 at 12:46 PM in Packaging & Deployment
Other than using .pak files there is not an official solution to encrypting UE4 files. However, here is a third-party solution you might want to look into:
Regarding a page on how to optimize your project, check out this documentation:
answered Oct 06 '16 at 08:44 PM
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