Noob Question: How to set up Enemies in a "Lane System"

Hi, relatively new to UE4 here. I may have a bit of a complex question to ask.

Im making a prototype for an arcade style lane racing game.
I guess a better way to picture it would be: Audiosurf but without the musical gimmick, if that makes sense.

I have the player able to switch between a number of different “lanes” (all the same distance from eachother) but now I have no idea how to get enemies/obstacles moving down a lane towards the player.

So far ive tried replicating how I made the player move, by setting the location and then using a timeline to move to it but it just appears in place, instead of moving towards it.

Im using the 2D platformer blueprint template if that helps.

I’m not sure how the player’s movement works, but from looking the cube movement, it looks like the timeline is probably setting a static world location every time the timeline runs.

Try something like this

http://i.imgur.com/PIp5pzB.png

Thanks, Ill try it out now.

It still snaps to the location rather than moving towards it.