Hi, relatively new to UE4 here. I may have a bit of a complex question to ask.
Im making a prototype for an arcade style lane racing game.
I guess a better way to picture it would be: Audiosurf but without the musical gimmick, if that makes sense.
I have the player able to switch between a number of different “lanes” (all the same distance from eachother) but now I have no idea how to get enemies/obstacles moving down a lane towards the player.
So far ive tried replicating how I made the player move, by setting the location and then using a timeline to move to it but it just appears in place, instead of moving towards it.
Im using the 2D platformer blueprint template if that helps.