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Unreal Engine 4 crash on ios

When i run a new project it crash during loading phase.

MachineId:0794C9F7AD417315B47484815F72718C EpicAccountId:fba3033dadd944e9b8ecc99c3fa2274e

SEGV_MAPERR at 0x3a

USC::CPassSsaAllocatorContext::RollbackSpillFillToCopies(USC::CGen4LIRControlFlowGraph*) Address = 0x13d85c83c (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CPassSsaAllocatorContext::Rollback() Address = 0x13d85c60a (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen4KernelFunctionList::VirtualRegistersToRegisters(bool, USC::SGrfPressureOpts, S3DKernelHardwareCapabilities const&, unsigned int, unsigned int, USC::SHADER_TYPE, unsigned int, USC::SGen4KernelFunctionListCompilationFeedback&) Address = 0x13d8e77ac (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen6PixelShaderKernelProgram::Compile(bool, USC::PS_DISPATCH_TYPES, bool, bool&, unsigned int&, unsigned int&, unsigned int&, bool&, bool&) Address = 0x13d5b1ceb (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen6PixelShaderKernelProgram::Compile8(bool, bool) Address = 0x13d5b0b31 (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen6PixelShaderKernelProgram::Build() Address = 0x13d485d62 (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen6PixelShaderKernelProgram::Initialize() Address = 0x13d48511a (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CGen6PixelShaderKernelProgram::Create(void const*, PLATFORM_STR, S3DKernelHardwareCapabilities const&, USC::CPixelShader*, USC::OPTIMIZER_LEVEL, USC::SIMD_LEVEL, USC::SGen6PixelShaderKernelProgramCacheKey const*) Address = 0x13d5b07dd (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CPixelShader::Compile(USC::OPTIMIZER_LEVEL, USC::SIMD_LEVEL, USC::SPixelShaderCompileTimeOptions const&, USC::SPixelShaderDrawTimeData const&, USC::SCompilerOutputPixelShader_Gen8*&) Address = 0x13d4821a5 (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::CompilePixelShaderOpenGL(void*, USC::OPTIMIZER_LEVEL, USC::SIMD_LEVEL, USC::SCompilerInputStatePixelShaderOpenGL const*, USC::SCompilerOutputPixelShaderOpenGL_Gen8*&) Address = 0x13d474294 (filename not found) [in AppleIntelBDWGraphicsGLDriver] USC::IM_Shader::Compile(void*, GFXCORE_FAMILY, void*) Address = 0x13d4708ee (filename not found) [in AppleIntelBDWGraphicsGLDriver] intelUpdateCtxSysProgramCommon(GLDContextRec*, GLDProgramRec*, GLDPipelineProgramRec*, void*, ShaderInfoCacheRec*, unsigned int) Address = 0x13d4c25fb (filename not found) [in AppleIntelBDWGraphicsGLDriver] gpusLoadCurrentPipelinePrograms Address = 0x13d4c0549 (filename not found) [in AppleIntelBDWGraphicsGLDriver] updateDispatch Address = 0x13d4bd8ed (filename not found) [in AppleIntelBDWGraphicsGLDriver] gleDoDrawDispatchCoreGL3 Address = 0x7fff84c24037 (filename not found) [in GLEngine] glDrawElementsInstancedBaseVertex_STD_GL3Exec Address = 0x7fff84bc9205 (filename not found) [in GLEngine] glDrawElements_UnpackThread Address = 0x7fff84bc8a50 (filename not found) [in GLEngine] gleCmdProcessor Address = 0x7fff84c1fa32 (filename not found) [in GLEngine] _dispatch_client_callout Address = 0x7fff9824c33f (filename not found) [in libdispatch.dylib] _dispatch_barrier_sync_f_invoke Address = 0x7fff9824d926 (filename not found) [in libdispatch.dylib] glGenFramebuffersEXT_ExecThread Address = 0x7fff84b6b1c4 (filename not found) [in GLEngine] FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase*, unsigned int, unsigned int*, FOpenGLTextureBase*) Address = 0x1267302ca [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLRenderTarget.cpp, line 130] [in UE4Editor-OpenGLDrv.dylib] FOpenGLDynamicRHI::RHISetRenderTargets(unsigned int, FRHIRenderTargetView const*, FRHIDepthRenderTargetView const*, unsigned int, FRHIUnorderedAccessView* const*) Address = 0x1266f7901 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp, line 1774] [in UE4Editor-OpenGLDrv.dylib] FOpenGLDynamicRHI::RHISetRenderTargetsAndClear(FRHISetRenderTargetsInfo const&) Address = 0x1266f7f9e [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp, line 1885] [in UE4Editor-OpenGLDrv.dylib] SetRenderTarget(FRHICommandList&, FRHITexture*, FRHITexture*, ESimpleRenderTargetMode, FExclusiveDepthStencil, bool) Address = 0x111aaf25a [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/RHI/Public/RHIUtilities.h, line 291] [in UE4Editor-Renderer.dylib] FRCPassPostProcessTonemap::Process(FRenderingCompositePassContext&) Address = 0x111eef7ac [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessTonemap.cpp, line 1304] [in UE4Editor-Renderer.dylib] FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const Address = 0x111f374c8 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderingCompositionGraph.cpp, line 658] [in UE4Editor-Renderer.dylib] FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) Address = 0x111f34abd [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderingCompositionGraph.cpp, line 215] [in UE4Editor-Renderer.dylib] FPostProcessing::Process(FRHICommandListImmediate&, FViewInfo const&, TRefCountPtr&) Address = 0x111e68e6b [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp, line 1939] [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x111b37173 [Runtime/Engine/Public/SceneUtils.h, line 38] [in UE4Editor-Renderer.dylib] FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x112134c4d [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1845] [in UE4Editor-Renderer.dylib] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x1121da51b [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/Stats2.h, line 1537] [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10316a131 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 259] [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x103165bd5 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 504] [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x103162471 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1725] [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x109f2a364 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 319] [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x109f3c787 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 459] [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x1031b3948 [/Users/build/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10317d801 [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 172] [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff88dcec13 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff88dceb90 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff88dcc375 (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.13
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asked Oct 06 '16 at 01:32 PM in Using UE4

avatar image

thamys1
1 1

avatar image thamys1 Oct 06 '16 at 01:41 PM

MacBook Air OSX El Capitan 1,6 GHz Intel Core i5 8 GB 1600 MHz DDR3 Intel HD Graphics 6000 1536 MB

avatar image Damouse007 Oct 13 '16 at 05:05 PM

Same on a macbook 2014 Intel 5000 graphics

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